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Pocket planes level up fast
Pocket planes level up fast









So you might expect, given the Bearclaw's unimpressive capacity, that its low price is a false economy - that smart and accomplished players would level up to a more expensive plane and end up making more profit by carrying more cargo and passengers. With the Bearclaw, you're not so much an airline as a flying rickshaw service. It can't go very far, or very fast, and it can't carry very much. A tiny little bug-like thing, the Bearclaw epitomises your starting state in Pocket Planes. Bearclaw You start the game with a set of four basic planes that includes the Bearclaw. It's something we can see more clearly as we discuss some of the individual planes. Indeed, the way Pocket Planes controls what you can buy, as well as restricting special edition planes to winnable items in timed events, turns much of the current thinking about free-to-play games on its head. I have to earn the right to spend money on this game. It's as if my Bux-strapped status has afflicted me with a special kind of poverty vision that blinds me to things outside of my price range. These planes aren't even on display in the store. Hidden glories In fact, the best planes aren't accessible at the start of the game: I can't buy some Bux (the in-game currency), spend them on a legion of Cloudliners and immediately have the best-equipped airline. While other games advertise new items, demand you spend money to make things happen faster, and always lead you to the store, the gameplay of Pocket Planes doesn't actively encourage you to extend your airline. Certainly it doesn't try to sell you anything. But Pocket Planes doesn't seem to care whether or not you spend money.

pocket planes level up fast

There's still plenty of debate about how the free-to-play business model should be operated.











Pocket planes level up fast